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| 04.05.2005 Unigine v0.3 // 3D |
| Unigine v0.3 release. |
| 16.01.2005 LightMaps demo // 3D |
| Realtime soft shadows of 4 sources of light. Shadowing basis is old lightmaps but calculations and smoothing are made by GPU. |
| 31.12.2004 Happy new Year !!! // common |
| Updated information about [url]http://frustum.org/3d/index.php?demo=53[desc]Engine_v0.3[/desc][/url] development is available. |
| 15.12.2004 Engine_v0.3_beta // 3D |
| Demo reel of the Engine_v0.3_beta. |
| 01.12.2004 the project first anniversary! // common |
| A year ago frustum.org project appeared in the Net continuing the frustum.tomsk.ru line. A lot of code had been written since that time... Today frustum.org contains 51 3d-projects and some non-graphical programs. I hope the project being alive for a long time and the author being crazy the same way as he always was %) - - Den aka Diesel, project webmaster |
| 18.11.2004 Hosting // common |
| Hosting troubles have been solved, thanks to pdaXrom.org for the help. My mail box isn't available for a second day (thanks to hoster ;), supplementary e-mail is frustum at mail.ru. |
| 07.11.2004 Hosting payments trouble // common |
| Hosting company bill me the domain prolongation and hosting payment. Right now I couldn't settle with it. If I don't find money in the immediate future, the project will be closed. If you don't want this to happen - you can help. |
| 07.11.2004 Current state // 3D |
| There were no new demos for a long time, but I didn't disappeared... New Engine_v0.3 takes away almost all of the time and right now about 80% of planned features completed. |
| 18.10.2004 GLSHell v0.12 // 3D |
| A heap of new features: Interpretator has arrays of built-in types, variable scopes are processed correctly, added ARBvp1.0 programs support, added ATI_texture_float extension, added new classes: Gui, Particles, Spline. |
| 16.10.2004 Hardware update // common |
| I've got GeForce 6800 GT !!! More details in 3D :) |
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